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Match Preparation in Football: a Week Built Backwards From the Game

Preparing a team for a match is not one talk on the day. It starts with the fixture, runs through both shapes and the team sheet, and gives every training day before it a job.

Studio features 3 min read

Match preparation is everything a coach decides between one game and the next: who you play and when, how they line up against how you do, who is fit, who starts, what each training day is for, and what you say before kick-off. Every one of those has to be decided anyway. Preparation is deciding them in order, in one place, early enough to train for them.

The Team Centre of a demo team, Riverside U14: the next match away at Oakham Juniors in 6 days, two players out and one doubt, then every fixture with Prepare beside it and the results
The Team Centre in the studio, on a demo team: the next match with a countdown, who is out and who is a doubt, every fixture to come with Prepare beside it, and the results.

Start from the fixture

Put the fixtures in first, because every other date in the week is counted from them. Add a match by hand, or paste your league or club calendar link and check every match before it is saved. When a kick-off moves, read the link again: the match moves to its new time and is never added twice.

A private calendar link carries every match, and every training day of your season plan, into Google Calendar, Apple Calendar or Outlook, for you, your staff or the parents. It never carries a player: no names, no team sheets, no availability.

Put both shapes on one pitch

Pick your shape and theirs. Both go on one pitch, theirs turned round, and five match-ups are counted the same way every time: at the back, in central midfield, up front, and on each flank. Here is a 4-3-3 against a 4-4-2:

Match prep, a 4-3-3 against a 4-4-2 on one pitch: 2 v 2 at the back, 3 v 2 in central midfield, 1 v 2 up front, 2 v 2 on each flank
Match prep, 4-3-3 against 4-4-2: 2 v 2 at the back, 3 v 2 in central midfield, 1 v 2 up front, and 2 v 2 on each flank. One press builds the match board with both shapes on it.

Read the numbers before the drawing. The 3 v 2 in the middle is the extra man to use. The 1 v 2 up front is the problem: they have a spare centre-back against your forwards. A week of preparation is one answer to each, and one press turns the comparison into a match board you can move.

On the board The 4-4-2 Mid-Block What a 4-4-2 does without the ball: two banks of four 6 phases →

The shapes themselves are on the formation pages: the 4-3-3, the 4-2-3-1, the 4-4-2 and three at the back, each with where it is weak and the fix.

4-4-2 formation, Two banks of four: Lines 11 m apart, 22 m from the back line to the front two, 44 m across.
The 4-4-2, Lines 11 m apart, 22 m from the back line to the front two, 44 m across.

Know the opponent

Keep a few lines on each opponent: how they usually line up, how they play, the players to watch. They come into match prep with your results against them, so the second meeting starts where the first one left off. If they play a narrow midfield, the board that beats it is already in the library.

On the board How To Beat A Diamond A narrow midfield, beaten by the far touchline 6 phases →

Give every training day a job

Count the week from the match. The day after a game is recovery, the middle of the week carries the work, and the day before is activation. In the season plan you answer four questions once (when the season runs, which days you train, up to three things to get better at, and what players are rated on) and every training day gets its job from where it sits against your matches.

A season plan week by week: each training day named by its distance from the match, MD+1 recovery the day after a game and MD-4 strength, with Plan the session beside each day
The season plan of the demo team, Tuesday and Thursday training: each day named by its distance from the match, MD+1 the day after, and each week given one of the things to get better at.

On a training day, take the register: who came, how hard it was (RPE, 1 to 10) and how long it ran. Plan the session from that same day and it is already dated; how to plan a football training session covers the session itself.

Say it once, so they can watch it twice

The team talk is the last piece, and the easiest to lose: said once in a changing room, half-heard by a substitute tying his boots. Record it over the board instead. Step through the phases, draw as you talk, and your players get one link that plays your voice in time with the board, in any browser, with no account.

Recording a Team Talk over a board
Recording a Team Talk: everything you step through and draw is kept with your voice.

If the plan is to press, the talk should name the trigger, so every player goes at the same moment. Live present mode, to present the board live wherever the squad is and pass the pen to your staff, is on Pro.

On the board When To Press The four triggers, on the board 6 phases → In the Studio Prepare your next match Your fixtures, both shapes on one pitch, and a board that moves. Open Studio →

Who is fit and who starts is the other half of the week: how to organise a football squad.

Drawn from

Every claim above is on one of these boards.

Nothing in this post teaches something the diagrams do not show. That is a rule, not a coincidence: the article is written from the systems, never the other way round.

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