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How to Plan a Football Training Session, Block by Block

A session plan is four decisions per block: what it is for, how long it runs, how big the grid is, and what the players have to get right. Write those down and the session runs itself.

Studio features 3 min read

Most session plans fail on the grass for a dull reason. The plan said "rondo", and nobody knew how big the square was, how many were inside it, or what counted as a point. The coach knew. The assistant putting the cones out did not, and the players found out by getting it wrong for five minutes.

A plan that works is one somebody else could run. That means every block carries the same few things: the part of the session it belongs to, its minutes, its grid in metres, the organisation in one sentence, the rules, and what you will say while it runs.

The free football session planner open on "Keep the ball, then break lines": 4 blocks, 14 players, 75 minutes, with the Rondo 5 v 2 drawn on its grid and its rules beside it
The free session planner, open on its ready session "Keep the ball, then break lines": 4 blocks, 14 players, 75 minutes. The first block is drawn on its grid with its rules beside it.

Four parts, each with one job

Split the session into Warm-up, Main, Game, Cool-down. Each block belongs to one of them, and the minutes add up to the session. The ready session on the free session planner is a fair example of the shape:

  • Rondo 5 v 2: Warm-up, 15 minutes, on a 15 by 15 metre grid.
  • Positional game 6 v 6 in six boxes: Main, 20 minutes, on a 40 by 30 metre grid.
  • 7 v 7: build from the keeper: Game, 30 minutes, on a 55 by 37 metre grid.
  • Passing in pairs, then stretch: Cool-down, 10 minutes, on a 20 by 20 metre grid.

That is 75 minutes for 14 players, and every block leads into the next: keep the ball in a small square, then in a positional game, then in a full game that starts with the keeper.

Draw the grid to scale

The grid is the drill. Write its size down in metres and draw it to scale, so the coach putting the cones out and the players reading the plan see the same square. On the planner every block is a real board on a grid drawn to its size, and you move the players, the cones and the ball on it.

Rondo 5 v 2 drill diagram, 15 by 15 metres, 7 players
Rondo 5 v 2: Five on the outside of the square against two defenders inside it. The square is 15 by 15 metres.

Rules and coaching points are not the same thing

Rules change the game. Coaching points are what you say while it runs. Keep them in separate lists, because a player can follow a rule without being told twice, and a coaching point is only worth saying when it is short enough to shout. Take the rondo above:

  • Rules: Two touches each. A split pass, between the two defenders, scores a point. Win the ball and you swap with the player who lost it.
  • Coaching points: Look for the split pass first and the safe pass second. Never stand in line with a defender and the ball. Play the ball to the side away from the pressure.
  • When it gets easy: A split pass only counts if it is one touch.

A plan that works is one somebody else could run.

One block for what Saturday asks

The main block and the game should look like the match you are preparing for. If the team is learning to play out from the back, end with a game that starts with the keeper, the way the ready session ends with its 7 v 7.

7 v 7: build from the keeper drill diagram, 55 by 37 metres, 14 players
The 7 v 7 that starts with the keeper, the game at the end of the ready session.
On the board Playing Out From The Back The build-up the 7 v 7 is rehearsing, phase by phase 6 phases →

If the week is about winning the ball back, the same logic runs the other way: the game should give the press something to press, and the coaching points should name the moment to go.

On the board When To Press The four triggers, on the board 6 phases → On the board The Pressing Trap The door you leave open on purpose 6 phases →

The whole session prints on one A4 sheet, or saves as a PDF, with every board drawn to scale: compact, or with big boards. Each block also saves as a picture, landscape, square or story, for the team chat.

The A4 session sheet of "Keep the ball, then break lines": the blocks and their minutes along a coloured bar, then the Rondo 5 v 2 board with its rules and coaching points
The A4 sheet: the session, its blocks along a bar coloured by part, then each block with its board, rules, coaching points and progression.

Keep the season in one place

The free planner keeps up to 10 plans in your browser, with no sign-up. In the studio, Sessions keeps them in your account instead, filed by the day each one is for, under Coming up and Done. Beginner keeps 5 sessions; Amateur and Pro keep as many as you like. Your staff see the sessions of the boards they can see, and plans made on the free planner in the same browser come with you the first time you open Sessions. The Sessions guide has every step.

In the Studio Plan your next session on real boards Free in your browser. Every block opens as a board that moves. Open Studio →

A session is one day of a week that points at a match. The rest of that week is in match preparation, step by step, and the people in it are in how to organise a football squad.

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Nothing in this post teaches something the diagrams do not show. That is a rule, not a coincidence: the article is written from the systems, never the other way round.

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