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Total Football
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Everything in the tactics board.

Total Football Studio is an animated football tactics board for coaches and analysts. Here is all of it, in the order you would use it: the pitch, your players, what you draw, how it moves, and how it reaches your squad.

pitch views
9
formations
25
pieces of training gear
17
ready-made systems and drills
19

01 · The board

A pitch for the match, the set piece and the session.

Every board is drawn to the real dimensions of a pitch, so a distance you show is a distance your players will run.

Match

6 boards
  • GKLBCBCBRBLMCMCMRMSTSTGKLBCBCBRBDMCMCMLWSTRW

    Full pitch

    Both goals, end to end.

  • GKLBCBCBRBLMCMCMRMSTSTGKLBCBCBRBDMCMCMLWSTRW

    Full pitch (upright)

    Both goals, played up the screen.

  • GKLBCBCBRBLMCMCMRMSTSTGKLBCBCBRBDMCMCMLWSTRW

    Two thirds

    Defensive third to their goal.

  • GKCBCBLBRBCMCMCMCMLWRWSTDMLBRBCBCB

    Their half

    Halfway line to their goal.

  • STSTLMRMCMCMGKCBCBLBRBDMCMCM

    Our half

    Our goal on the left, danger arriving from the right.

  • GKCBCBLBRBLWRWSTCMCMDM

    Their box

    Close in on the penalty area.

Set pieces

2 boards
  • GKLBRBCBCBDMCMCMSTCFRWLWCBSTCBCFCMRWRBDMLBGK

    Attacking corner, in-swinger

    Taken from the right, bent towards the goal, three arriving across the six.

  • LWCBSTCBCFCMRWRBDMLBGKGKLBRBCBCBDMCMCMSTCFRW

    Defending a corner, zonal

    Four across the six, both posts filled, two men picked up, one out short.

Training

1 board
  • 1212345

    Training grid

    A rondo in a 30 by 20, and every dimension of it is yours to drag.

  • Six match views

    full pitch, full pitch (upright), two thirds, their half, our half and their box. Switching view never moves a player: everyone stays on the same patch of grass and you see more or less of it.

  • Boards for corners and free kicks

    An attacking and a defending goalmouth, with five routines ready to deal onto them: attacking corner, in-swinger, attacking corner, short, defending a corner, zonal, wide free kick, delivered and defending a free kick, wall.

  • Training grids in metres

    Any coned area from 8 x 8 to 95 x 60 metres, or a preset: rondo boxes, possession grids and small-sided pitches for 5v5, 7v7, 9v9 and 11v11.

  • Coaching zones on the grass

    Rule the pitch into thirds, five channels, channels and thirds or 18 zones (numbered), drawn at the real distances rather than by eye.

  • Four pitch surfaces

    Paper, Broadcast, Night and Chalk. Paper prints best; Broadcast and Night read like a match on television, which suits a screen in a dark room.

  • A tilted, broadcast pitch

    Lean the pitch back like a television camera: the grass tilts away, the players stand up and shrink with distance, and the goals stand in real depth. Pose on the flat board while you edit, and film it tilted.

  • Snap, zoom and pinch

    Drop a player near the line of another and they settle level with them or in the same channel. Zoom in when counters crowd together, or pinch on a touch screen.

02 · Players and squad

Your formation, your squad, your colours.

Put a shape down in one press, then make it your team: the names, the faces, the kit and the crest.

Every formation on the board

  • 4-4-2
  • 4-4-2 diamond
  • 4-3-3
  • 4-3-3 double pivot
  • 4-3-3 false 9
  • 4-2-3-1
  • 4-1-4-1
  • 3-5-2
  • 3-4-3
  • 3-2-4-1 (box)
  • 5-3-2
  • 5-4-1
  • 4-2-3-1 narrow
  • 4-4-1-1
  • 4-5-1
  • 4-3-1-2
  • 4-2-2-2 (box)
  • 4-2-4
  • 3-4-1-2
  • 3-4-2-1
  • 3-1-4-2
  • 5-2-3
  • WM (3-2-2-3)
  • 2-3-5 pyramid
  • 3-4-3 diamond
  • Twenty-five formations

    From the 4-3-3 and the 4-2-3-1 to the back three, the back five and the WM, plus a blank eleven you can place anywhere. Changing shape asks before it moves anybody, and lets you choose where the new one lands.

  • One lineup across every phase

    Pick a player for a role once and the name, number and face change on every phase at once. Nobody moves: the runs and the timing stay exactly as you drew them.

  • Your squad, with faces and flags

    Type your players once in your settings, with a number, a photo and a nationality, including England, Scotland, Wales and Northern Ireland. A counter then takes all of it in one press.

  • Player cards

    Turn every player into a card in your kit colours: number on its own strip, the photo, the name and the flag. The opposition can be cards too, or stay as plain counters.

  • Kit colours and your crest

    Your colours on the counters, with labels that switch between white and black so they stay readable. Your crest sits in the corner of the board and travels into every link, PDF and film.

  • Bibs for training

    Add a bib colour and put it on any player, on either side, for a session that is not simply two teams. A bib films and prints like a kit.

  • One more player, where you need one

    Drop a single opposition player for a 1v1, a 2v1, a pressing trigger or a rondo, or one more of your own for a twelfth man, a coach or a shape that is not eleven a side.

  • Position or number

    Counters show the position a player fills or their shirt number, with the name below or above.

03 · Drawing tools

Mark it up the way you would on a whiteboard.

Eleven counters on grass is a team sheet. The passes, runs, blocks and words drawn over them are what make it a session, and they carry into the next phase with the players.

GKRBCBCBLB6810RW9LWGKLBPRESSCBCBSPARERBLMPRESS6COVER8BALANCERM9COVER10Four ways out.All four are shut.
One phase of Sacchi's 25 Metres, built on this board and published as a film. Four ways out of the press and all four shut: six players carrying a cue, the passes no longer on drawn faintly, the trap shaded behind them, and the point of it written on the grass. On the Night surface.
  • Five arrows for five actions

    Pass for the ball played to a teammate, Run for movement off the ball as a dashed line, Carry as a squiggle for the ball at the feet, Press for pressure and the angle it comes from, and Loft for a ball struck off the grass.

  • Arrows that hold on to players

    Draw from one counter to another and the arrow holds on to both. Add a phase and the player walks the arrow with them: nothing to redraw.

  • Arrows in your style

    solid, dashed, dotted or wavy, with arrow, both ends, stop bar or none at the end. Bow it, give it an S, set the weight, or fade it out on the early phases and bring it in when it matters.

  • Blocks

    Thread a line through the players you pick and shade their space: back to the goal they defend, or closed around them. It moves when they move.

  • Danger areas and zones

    Gold for the space the move is trying to reach, grey for a channel to protect or a trap to set. Nine colours, solid or hatched, as a box, a circle, a triangle or a diamond.

  • Lines

    A plain line with no arrowhead for the heights and edges: the line of confrontation, an offside line, the edge of a block. Hold Shift and it comes out straight.

  • Text on the grass

    Any words, anywhere on the board, at any size: a trigger, a coaching point, a name for a space. Turn it to run along a touchline.

  • Nothing drawn twice

    Cones, zones and lines carry forward to the phases after the one you change, so a session layout is set once.

04 · Training gear

Seventeen pieces of kit, drawn to size.

Every piece is sized in metres against the grid, so an agility ladder is a ladder and a drill on the board is a drill you can lay out on the grass.

  • Marker cone Marker cone
  • Traffic cone Traffic cone
  • Mini hurdle Mini hurdle
  • Mini hurdle, yellow Mini hurdle, yellow
  • Agility hurdle Agility hurdle
  • Agility ladder Agility ladder
  • Mini goal Mini goal
  • Mannequin Mannequin
  • Inflatable defender Inflatable defender
  • Training pole Training pole
  • Bosu ball Bosu ball
  • Balance disk Balance disk
  • Balance disk, yellow Balance disk, yellow
  • Balance pad Balance pad
  • Foam roller Foam roller
  • Dumbbell Dumbbell
  • Resistance bands Resistance bands
  • Cones and markers

    marker cone and traffic cone.

  • Hurdles and ladders

    mini hurdle, mini hurdle, yellow, agility hurdle and agility ladder.

  • Goals and mannequins

    mini goal, mannequin, inflatable defender and training pole.

  • Strength and balance

    bosu ball, balance disk, balance disk, yellow, balance pad, foam roller, dumbbell and resistance bands.

  • Size it, turn it, move it

    Press a piece to put it down, drag it into place, then size it and turn it. Gear belongs to a phase and moves between phases on Play, so widening a gate is something you show.

  • Eight balls

    Match balls from Trionda, Al Rihla, Brazuca, Jabulani and Telstar, plus a training ball, a spare and a plain one. The 1974 Telstar for a Total Football session, the Trionda for anything current.

  • A ball that leaves the ground

    Draw a Loft and the ball climbs off the grass and leaves its shadow on the ground. A Height slider sets how high: low for a cutback, high for a goal kick.

05 · Animation and camera

Pose each phase. The movement is worked out for you.

You never draw the movement and there is no timeline. Build the board, copy it, move the players, and the studio animates the difference.

Phase 1

You pose it

Phase 2

You pose it again

CB CB LB RB DM CM

Play

Worked out for you

No timeline. No keyframes. No easing curves to pick. You put the players where the ball takes them, and everything between the two moments is the studio's problem.
  • Phases, not keyframes

    Add a phase and you get a copy of the board you have. Move the players to where the ball takes them, and the movement between the two is the animation. Drag phases to reorder them.

  • Pace for every phase

    Set how long a phase holds, from 0 to 6 seconds, and how long the move to the next takes, from 0.2 to 3 seconds. Eased by default, or linear for an even pace.

  • Trajectories

    A soft tail behind every player and ball as they move, on Play, the shared link and the video. See the path before you press Play, too.

  • A camera that follows the ball

    Fixed shows the whole view, Follow the ball travels with it (and you choose which ball), and Manual lets you frame every phase yourself and set how far it pushes in.

  • The camera flies between views

    Pick a different pitch view or tilt on any phase and the camera pans, zooms and turns there during the move, from the full pitch to the box and back.

  • A title and a note on every phase

    A short name for the moment ("The trigger", "The switch") and one line explaining it, shown under the board and in the strip of phases.

  • Sequences you keep

    Save a run of phases, from the whole pitch or one region of it, to your own library. It keeps the movement and drops the names, so it runs on whoever stands there in the next system, on either flank.

  • Start from ours

    Nineteen ready-made match systems and training drills on the shelf. Fourteen of them are the files our published films were made from, and open without an account.

A system, or a sequence?

A system is one board and everything on it: the pitch, the shape, every phase and your notes. A sequence is a slice of one with nobody in it: a run of phases with the names taken off, so the same movement runs on whoever stands on the next board.

A system

The whole board

A sequence

A slice of it, names off

Any other system

The pattern, dropped in

A system is a board you keep. A sequence is a movement you keep, and it does not care which board you put it on next.

Open one of ours, no account needed: The 2-3-5 Build-Up , or see all 14.

06 · Sharing and export

Send it the way coaches actually show things.

A board nobody sees did not need making. So it leaves the studio as a link, a video, pictures or a handout, signed with your name.

  • A link that plays

    Seven characters. It opens on any phone or laptop with no app and no account. Change a phase and everyone who already has the link sees the new one.

  • MP4 video

    Landscape and Vertical, 1080p or 720p, at 30 or 60 frames a second. Made in your browser, so nothing is uploaded.

  • Pictures

    PNG files of one phase or every phase, landscape, square or vertical, in three sizes up to print. Drawn by the same renderer as the film.

  • A PDF to hand out

    One phase a page with your notes under each board, in real type that prints sharp at any size. For a session plan or the clipboard.

  • Signed with your name

    Your name and club at the foot of every board, link, page and film, with your crest if you add one. Set it once.

07 · Team Talk and staff

Talk it through, present it live, build it together.

The board is where the conversation with your squad and your staff happens, not only where it is prepared.

A Team Talk replay: the board with the coach's pen stroke across the pitch and a scrub bar under it.
  • Team Talk

    Press Record and talk your squad through the phases, stepping with the arrows and drawing with the pen. They get one link that plays your voice in time with the board, or an MP4 with your voice on it.

  • Present live

    Open a room and send the link. Players join from any browser with just a name and follow every step and every pen stroke as you make it. Use your usual call for the voice.

  • Hand the pen

    In a live session, hand the pen to a colleague who joined signed in. They step, draw and move players for everyone.

  • Your staff on the same board

    Invite the coaches you work with to view or edit, your whole collection or one system. The invitation names who sent it, and can go by email too.

  • Saved as you go

    Every change is kept as you make it, and signed in, your systems live on your account as well, on every device.

  • iPhone and iPad

    TotalFootball Studio for iPhone and iPad signs in with the same account, so the board built at the desk is the one you step through on the grass. Free, iOS 17 or later.

  • Find any tool by typing it

    Press ⌘K, or Ctrl+K, and type what you are looking for. Help answers in a coach's words and rings the control on screen.

Recently added

It gets better most weeks.

The newest 8 of 72 changes, each listed in the studio itself behind the bell.

  • new The pitch leans back, and the camera flies
  • better Team invites you can find
  • better Player cards: flags, and faces kept clear
  • new Player cards, and faces in the counters
  • new Team Talk: your voice over the board
  • new You told us, so we fixed it
  • new Focus, trajectories and arrows your way
  • new The studio is on iPhone and iPad

Build the first one tonight.

Free, nothing to install, and it runs in the browser you already have open. Sign in with Google or Apple and you are on the board.

Designed by Naurra AI